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Robo Challenge, a leading organiser of robot combat events, and North One TV, producers of television’s The Gadget Show, are in regular contact. Robo Challenge has worked with the Birmingham-based production company on several previous episodes of the long running Channel 5 series. But when North One TV called recently, it was to present Robo Challenge with one of its hardest ever assignments. Solutions reports.
After more than 160 episodes, the Gadget Show is firmly established as a Channel 5 favourite. Originally a thirty minute show, it now runs for a full hour and each week, the show previews and reviews the latest gadgets, and broadcasts the latest technology news. The programme is aimed at giving the mass consumer an insight into the gadget world but in addition, it also sets out to give enough information for the more ‘geeky’ or knowledgeable audience. It successfully achieves both objectives.
The Gadget Show had asked two of its presenters, Jason Bradbury and Ortis Deeley, to create a robot to battle against Beauty 2, the RobotWars’ European champion, and two other impressive fighting machines. Now North One TV wanted Robo Challenge to organise the whole event. The brief involved building the arena and designing and developing the robot to the highest possible standards – all in just over one week.
To make the task even more difficult, Robo Challenge would need to work to strict specifications in designing the technically advanced robot, later known as Satan’s Mutt. First, the show’s producers insisted that the challenger be equipped with multiple weapons rather than the one typical with most robots. Second, these weapons were to be controlled by a ‘Wii-Mote’ from the Nintendo Wii rather than traditional remote control technology. Third, the robot had to feature high quality armour. And fourth, it needed to have a highly distinct visual appearance.
Streamlining workflow
Robo Challenge’s designer John Reid knew it was a daunting task but says his first decision – choosing the right design software package to carry out the work – was relatively straightforward. In Mr Reid’s view, Autodesk Inventor was the one design tool capable of handling the complexity of the design and helping to deliver a high quality final product to the tight deadline required.
“I was immediately impressed with Inventor,” Mr Reid affirms. “It is easy to use and it makes adding dimensions and modifying parts intuitive. Being able to integrate the design data into a single digital model enables you to streamline the entire workflow without compromising on quality.”
Inventor supports Digital Prototyping which helps designers to visualise a product before it becomes reality, allowing senior decision makers to make well informed choices quickly. This was particularly critical on this project where time was tight and building by trial and error simply not an option.
Delivering the design
Inventor played a key role at the beginning of the design process in helping Mr Reid to rapidly create models of all the main components, including a pneumatic ram for the flipper, a gas bottle and regulator, a drive for the motors, an electronic speed controller, battery, motors for the spinner and, of course, the wheels themselves.
It was agreed that the robot’s chassis and armour should be built around the components to ensure the entire package was as small and lightweight as possible. Mr Reid used Autodesk Inventor to evaluate all the relevant layouts – allowing for the fact that the gas bottle would need to be removed periodically for refilling. He used Inventor’s Synchronous Belts Component Generator to design belts for the drive wheels and for driving the spinner. This enabled him to quickly locate the required mounting holes in the chassis for the wheels, taking into account available belt lengths.
Managing complexity
Autodesk Inventor demonstrated its flexibility and rich functionality particularly strongly in the way it handled the more complex elements of the design. Mr Reid needed to remake the piston for the pneumatic ram that drives the flipper arm in order to lose some weight from the overall design. He used Inventor’s built-in stress analysis to determine an appropriate thickness for the piston and to establish what weight could be saved.
He explains: “We needed to achieve a lift ratio on the flipper of around 3:1 – in other words, the tip of the flipper moves three times the distance of the ram rod. Inventor allowed us to make changes quickly to try out various ways of achieving this goal.”
Mr Reid also used Inventor to check the total weight of the design as the project proceeded – the competition rules specified a maximum weight of 13.6kg – and also to check the centre of gravity to ensure that the robot would handle well.
Brought to life
Once the design was completed, Mr Reid was able to produce the files from which the physical parts of the robot could be developed. Specifically, he created drawings of all the chassis and flipper parts, exported these from Inventor as DXF files, which were then emailed to the water cutters, enabling the relevant designs to be cut from 4mm titanium.
In addition, he exported models of the spinner mount and ram base to IGES files and emailed them to a team at Warwick University to be machined on its CNC mills. He also created drawings of other parts of the design that were to be made manually.
Once the machining process was finished, the design was nearly complete. The final stage, in which the flexibility of Inventor was again key, was simulation. The concept was to run calculations within the design software that computed what the real life reaction of the design would be to certain engineering situations. In one case, Mr Reid and his team worked out what would happen when pressure was applied to the robot’s pneumatic cylinder at the same time as the device was trying to flip over a 13.6kg block of steel.
With this simulation process over, the final build of the robot was completed. Less than a week had elapsed between Mr Reid receiving the brief and the raw materials and his team completing production of the robot itself. “Without the use of a high quality design software solution like Autodesk Inventor, the rapid and efficient development of Satan’s Mutt would have been impossible,” Mr Reid reveals.
Starring role
A physical testing process now took place. With time short before the Gadget Show episode needed to be recorded, presenters Ortis and Jason got involved. Satan’s Mutt immediately performed well with very few problems or issues recorded. Mr Reid confidently predicted that this success would be replicated on the actual show where the fights would take place in a RoboChallenge designed 2.5 tonne battle arena made from bulletproof polycarbonates and steel in front of a specially invited audience of robot enthusiasts.
Mr Reid put much of the credit down to Autodesk Inventor. “I see it as the industry standard software for this kind of design,” he says. “I knew that using it for Satan’s Mutt would give the Gadget Show team the best possible chance of success.” And he was right. Satan’s Mutt put in a starring performance on the show and ended up beating two of the three robots it was pitted against – including European champion Beauty 2 – to win the challenge.
He concludes: “Satan’s Mutt’s achievement is a fitting testament to the power of high quality digital design solutions like Autodesk Inventor in successfully facilitating the development of complex products to demanding technical specifications and to the tightest of final deadlines.”
Autodesk
www.autodesk.co.uk